EarthBound Beginnings/Battle Engine

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< EarthBound Beginnings
Revision as of 19:59, 15 April 2025 by Gtiger43 (talk | contribs) (Fix mult table format)
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Hit detection

(Currently unknown how a hit/miss is determined)

Damage Calculation

The following method is used to determine the damage of a normal attack:

1. Calculate base damage (round BaseDamage down):

BaseDamage = [(AttackerOffense * 3) - DefenderDefense] / 4

2. Get random multiplier from this table. There is a 50% chance of RandMult being negative.

Odds 3.9% 7.8% 7.8% 7.8% 7.8% 7.0% 7.0% 6.3% 6.3% 5.5% 4.7% 4.7% 3.9% 3.1% 3.1% 2.3% 2.3% 1.6% 1.6% 1.6% 0.8% 0.8% 0.8% 0.8%
RandMult 0 1 2 3 4 5 6 7 8 9 10 11 13 14 15 16 17 18 19 20 21 22 23 24

3. Calculate final damage (round FinalDamage down):

FinalDamage = BaseDamage * (1 ± 0.1 * RandMult)


This means that any normal attack can hit for 76% to 124% of its base damage.

Crit detection

(Currently unknown.)