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Super Boy I/RAM map: Difference between revisions
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Lelegofrog (talk | contribs) (Created page with "{{rammap}} These addresses apply to the Sega Master System port. == RAM Map == Addr Size Description ---- ---- ----------- C048 1 Time timer C049 2 Time C233 1 Coin count C23E 1 Airborne state * 00 - Jumping * 01 - Standing * 02 - Falling after jumping * 03 - Falling C36C 1 Player Y position C36D 1 Player X position C372 1...") |
Lelegofrog (talk | contribs) |
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{{rammap}} | {{rammap}} | ||
== RAM Map == | == RAM Map == | ||
=== MSX === | |||
Addr Size Description | |||
---- ---- ----------- | |||
E048 1 Time timer | |||
E049 2 Time | |||
E233 1 Coin count | |||
E23E 1 Airborne state | |||
* 00 - Jumping | |||
* 01 - Standing | |||
* 02 - Falling after jumping | |||
* 03 - Falling | |||
E36C 1 Player Y position | |||
E36D 1 Player X position | |||
E372 1 Big flag | |||
E373 1 Fireball flag | |||
E383 1 Demo mode flag | |||
E384 1 Music speed (Default: 80) | |||
E83F 2C1 Current on-screen level data | |||
=== Sega Master System === | |||
Addr Size Description | Addr Size Description | ||
---- ---- ----------- | ---- ---- ----------- | ||
Line 19: | Line 38: | ||
C383 1 Demo mode flag | C383 1 Demo mode flag | ||
C384 1 Music speed (Default: 80) | C384 1 Music speed (Default: 80) | ||
C83F | C83F 2C1 Current on-screen level data | ||
{{Internal Data}} | {{Internal Data}} |
Latest revision as of 09:38, 6 June 2024
The following article is a RAM map for Super Boy I.
RAM Map
MSX
Addr Size Description ---- ---- ----------- E048 1 Time timer E049 2 Time E233 1 Coin count E23E 1 Airborne state * 00 - Jumping * 01 - Standing * 02 - Falling after jumping * 03 - Falling E36C 1 Player Y position E36D 1 Player X position E372 1 Big flag E373 1 Fireball flag E383 1 Demo mode flag E384 1 Music speed (Default: 80) E83F 2C1 Current on-screen level data
Sega Master System
Addr Size Description ---- ---- ----------- C048 1 Time timer C049 2 Time C233 1 Coin count C23E 1 Airborne state * 00 - Jumping * 01 - Standing * 02 - Falling after jumping * 03 - Falling C36C 1 Player Y position C36D 1 Player X position C372 1 Big flag C373 1 Fireball flag C383 1 Demo mode flag C384 1 Music speed (Default: 80) C83F 2C1 Current on-screen level data
Internal Data for Super Boy I
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