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Super Boy I/RAM map: Difference between revisions

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(Created page with "{{rammap}} These addresses apply to the Sega Master System port. == RAM Map == Addr Size Description ---- ---- ----------- C048 1 Time timer C049 2 Time C233 1 Coin count C23E 1 Airborne state * 00 - Jumping * 01 - Standing * 02 - Falling after jumping * 03 - Falling C36C 1 Player Y position C36D 1 Player X position C372 1...")
 
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{{rammap}}
{{rammap}}
These addresses apply to the Sega Master System port.


== RAM Map ==
== RAM Map ==
=== MSX ===
Addr    Size    Description
----    ----    -----------
E048      1    Time timer
E049      2    Time
E233      1    Coin count
E23E      1    Airborne state
                * 00 - Jumping
                * 01 - Standing
                * 02 - Falling after jumping
                * 03 - Falling
E36C      1    Player Y position
E36D      1    Player X position
E372      1    Big flag
E373      1    Fireball flag
E383      1    Demo mode flag
E384      1    Music speed (Default: 80)
E83F    705    Current on-screen level data
=== Sega Master System ===
  Addr    Size    Description
  Addr    Size    Description
  ----    ----    -----------
  ----    ----    -----------

Revision as of 09:06, 6 June 2024

Chip tiny.png The following article is a RAM map for Super Boy I.

RAM Map

MSX

Addr    Size    Description
----    ----    -----------
E048       1    Time timer
E049       2    Time
E233       1    Coin count
E23E       1    Airborne state
                * 00 - Jumping
                * 01 - Standing
                * 02 - Falling after jumping
                * 03 - Falling
E36C       1    Player Y position
E36D       1    Player X position
E372       1    Big flag
E373       1    Fireball flag
E383       1    Demo mode flag
E384       1    Music speed (Default: 80)
E83F     705    Current on-screen level data

Sega Master System

Addr    Size    Description
----    ----    -----------
C048       1    Time timer
C049       2    Time
C233       1    Coin count
C23E       1    Airborne state
                * 00 - Jumping
                * 01 - Standing
                * 02 - Falling after jumping
                * 03 - Falling
C36C       1    Player Y position
C36D       1    Player X position
C372       1    Big flag
C373       1    Fireball flag
C383       1    Demo mode flag
C384       1    Music speed (Default: 80)
C83F     705    Current on-screen level data