F-Zero/RAM map: Revision history

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25 October 2024

  • curprev 04:3004:30, 25 October 2024SegaMark talk contribs 29,866 bytes +22 No edit summary
  • curprev 04:2804:28, 25 October 2024SegaMark talk contribs 29,844 bytes +29,844 Created page with " Address| Length|Description -------|--------|----------- 7E:0000|?? bytes|Scratch RAM, used for many purposes, such as temporary storage and indirect indexing. 7E:001D| 1 byte|Has two purposes: 1. Difference between 7E:0BD1 and 7E:0BE1 from the current machine being looped. Actually used only for the player on the sliding routine. Note that the angles wrap around at #$C0 (capped at #$BF), so if 7E:0B..."